Proceedings of the International scientific and practical conference ―Future of science, digital technologies and cultural transformations‖ (July 21-23, 2025) / OP website: www.naukainfo.com. - Seoul, Republic of Korea, 2025. - 102 p.
93 Computerization of learning is not just the use of computers in the learning process, where the content of the teacher's, coach's, and students' activities, the organization of the entire educational process, changes, but rather new and different foundations of teaching and learning chess are formed here [3]. The use of a computer is possible at all stages of learning, and its purpose is to: present new material to students, check their assimilation of knowledge, clarify the content of the material and methods of teaching it, and record all successes and failures in the game of chess. Primary school ensures the formation of each child, the identification and development of their abilities, the formation of skills and, most importantly, the desire to learn [3]. Therefore, one of such subjects in primary school can be teaching chess. The methodology of teaching chess to schoolchildren using a computer contains a number of innovations including: systematic and consistent development of mental actions in schoolchildren; use of computer didactic tasks and special training games; study of various possibilities of functionality of each chess piece on an electronic chessboard; use of a computer generator of chess diagrams (using the example of the online chess platform Lichess.org) regarding tactical and strategic techniques; Playing online chess between a group of schoolchildren or with other children. Special training of schoolchildren-chess players at the present stage acquires many changes in its form and provides additional opportunities that would have been impossible to implement in the past. Such a powerful tool has appeared in the technical arsenal, as a personal computer and computer chess programs, which allow for the most effective implementation of many learning functions, as well as the collection, systematization, storage of chess information, and tactical analysis of selected positions [1]. In the process of learning to play chess using a computer, schoolchildren develop the ability to navigate in space and form abstract thinking. Children learn to remember, compare, generalize, predict, and analyze the results of their activities. Of course, a computer cannot replace a teacher at every stage, but is only a means of carrying out pedagogical activities, his assistant. And at the same
Made with FlippingBook
RkJQdWJsaXNoZXIy MTAxMzIwNA==