Proceedings of the International scientific and practical conference ―Science, technology and art in global context (July 8-10, 2025) / OP website: www.naukainfo.com. – Dresden, Germany, 2025. - 140 p.

113 Relevance. Introduction: Today we believe that new information technologies are an integral part of our lives, especially in chess. Computerization of learning is not just the use of computers in the learning process, where the content of the teacher's, coach's, and students' activities, the organization of the entire educational process, changes, but rather new and different foundations of teaching and learning chess are formed here. The use of a computer is possible at all stages of learning, and its purpose is to: present new material to students, check their assimilation of knowledge, clarify the content of the material and methods of teaching it, and record all successes and failures in the game of chess. Primary school ensures the formation of each child, the identification and development of their abilities, the formation of skills and, most importantly, the desire to learn. Therefore, one of such subjects in primary school can be teaching chess. The methodology of teaching chess to schoolchildren using a computer contains a number of innovations Including: systematic and consistent development of mental actions in schoolchildren; use of computer didactic tasks and special training games; study of various possibilities of the functionality of each chess piece on an electronic chessboard;using a computer chess diagram generator (using the example of the online chess platform Lichess) regarding tactical and strategic techniques; playing online chess between a group of schoolchildren or with other children. Special training of schoolchildren-chess players at the present stage acquires many changes in its form and provides additional opportunities that would have been impossible to implement in the past. Such a powerful tool as a personal computer and computer chess programs have appeared in the technical arsenal, which allow to most effectively implement many functions of learning, as well as collection, systematization, storage of chess information, tactical analysis of selected positions. In the process of learning to play chess with the use of a computer, schoolchildren develop the ability to navigate in space, abstract thinking is formed. Children learn to remember, compare, generalize, predict and analyze the results of their activities.

RkJQdWJsaXNoZXIy MTAxMzIwNA==