Proceedings of the International scientific and practical conference ―Future of science, digital technologies and cultural transformations‖ (July 21-23, 2025) / OP website: www.naukainfo.com. - Seoul, Republic of Korea, 2025. - 102 p.
52 base. In ESP courses, they are used to organize role-play activities with clearly defined tasks, such as "operational briefing" or "patrol reports." Virtual simulators, such as Virtual Peacekeeping Missions or Military Briefing Simulators , provide cadets with the opportunity to engage in simulated field operations or international conferences [4, p. 101]. A notable example is the Virtual UN Peacekeeping Brief training, where participants must quickly — within about 10 minutes — prepare an English-language briefing based on a map of the area, intelligence data, and audio recordings of negotiations. This type of activity develops skills in rapid information analysis, summarization, real-time communication, and intercultural awareness. The use of such educational software is based on the principles of adaptive learning, situational modeling, and the activity-based approach, which are particularly relevant for the long-term training of cadets. This approach not only improves English language proficiency but also develops the ability to use it as a practical tool when performing tasks during combat or peacekeeping operations. It is important to note that the educational environment in military institutions of higher education differs significantly from that of civilian institutions, both in structure and content. Cadet training is comprehensive, multi-level, and strictly regulated, taking into account the specific nature of military service. The learning process combines academic instruction, specialized military subjects, physical training, drill practice, and field exercises conducted in conditions as close to real-life scenarios as possible. Such a multifaceted approach requires high endurance, discipline, operational thinking, and the ability to make quick decisions under stress. Traditional methods of teaching foreign languages do not always meet the challenges of this specificity due to the constant physical and emotional pressure on cadets. In this context, gamification becomes not only a pedagogical necessity for integrating language training into the overall framework of military education but also a tool for stimulating interest and reducing psycho-emotional stress.
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